SmoothSpan Blog

For Executives, Entrepreneurs, and other Digerati who need to know about SaaS and Web 2.0.

Archive for August 26th, 2010

NASA Fiddles While Rome Is Burning…

Posted by Bob Warfield on August 26, 2010

Something about the “Golly gee whiz this innovation is great” tone of Alex Howard’s article about the NASA IT Summit really rubbed me the wrong way.  It was probably that there wasn’t really innovation that had anything to do with NASA or space travel, despite NASA and Alex’s best efforts to make it seem wonderful.

Sorry, but I grew up on NASA putting men on the moon.  I vividly remember getting up at the crack of dawn with my dad to watch the Gemini missions, and the “angry alligator” incident where a docking experiment failed to come off as planned.  I was 5 at the time and fascinated.  I remember the family gathered around the TV set watching that first “big step for mankind” on the moon.  Those early space missions launched me on a career in science and engineering that I’m still pursuing today.  It never occurred to me as I was watching these historic events that this was the peak.  It would be downhill from there. 

If only NASA was pursuing something remotely resembling the inspiration they once provided the world.  In February, next year, the last Shuttle mission is scheduled to be flown.  We can no longer put men on the moon.  The magnificent Saturn V rocket that lays on the ground outside the Houston Manned Spacecraft Center is just so much junk, slowly corroding away, like our dreams from that earlier time.  Soon, the idea of reusable space vehicles that would make it cheaper and more practical to go to space will also be put aside.

Now along comes today’s NASA, trying to get a little PR glory from IT technology others are working on.  Yeah, we get to hear Vinton Cerf talk about the prospects for building an Internet in space.  Nobody will be there to try to connect their iGadget to it, because NASA can barely get there anymore, but we’re going to talk it up.  We get Lewis Shepherd telling us, “Government has the ability to recognize long time lines, and then make long term investment decisions on funding of basic science.”  Yeah, we can see that based on NASA’s bright future, Lewis.  And then Gartner’s VP, David Cearley talked about Gartner’s view of what the technology trends are.  No news, nothing even remotely to do with space travel, but it’s all the latest tech don’t you know.  Gibson’s hackneyed, “The future is here today, it’s just not evenly distributed yet” is trotted out as if saying it will make it true. 

What’s with these guys?  Where’s my flying car, dammit!

Posted in saas | 1 Comment »

A Pattern Language for Game Mechanics

Posted by Bob Warfield on August 26, 2010

This is so cool, I have to pass it along, even though I won’t add too much to it.

Techcrunch has just published a card deck of game mechanics purportedly obtained from SCVNGR.

I wrote recently about how a lot of the time sinks in our lives, like E-Mail, keep dragging us in because of their implicit game dynamics.  This card desk is like a pattern language for game dynamics.  Each card gives a new pattern.  Take the email example from my earlier blog post:

People get a sense of accomplishment by moving things from the Inbox to the Outbox that is not unlike playing solitaire over and over again. 

Here is a card from the SCVNGR deck that relates to that concept:

6. Blissful Productivity

Definition: The idea that playing in a game makes you happier working hard, than you would be relaxing. Essentially, we’re optimized as human beings by working hard, and doing meaningful and rewarding work.

Example: From Jane McGonical’s Ted Talk wherein she discusses how World of Warcraft players play on average 22 hours / week (a part time job), often after a full days work. They’re willing to work hard, perhaps harder than in real life, because of their blissful productivity in the game world.

Pretty cool, huh?

Now there are likely a great many patterns absent from the deck, but 47 different patterns is an excellent starting point.   Now take your web site or product, take the 47 cards in the deck, and try to think of examples you can use to make each pattern apply to your web site or product.  You now have a good start on adding some game mechanics!

Related Articles and Links

The Art of Game Design, A Book of Lenses

Posted in user interface | Leave a Comment »

 
%d bloggers like this: